An Expansive TTRPG Campaign Setting Where You Control the Story

Diverse and Exotic Continents and Environments

Plot Hooks for Any TTRPG Playstyle

Engaging NPCs for Endless Role Playing

Real Player Choices with Real Consequences

The Perfect Introductory Setting for New Players

Clear Section Structure to Simplify DM Prep

Inspired by the Storytelling of Critical Role & Dimension 20

Gorgeous Illustrations Designed to Immerse You in the Game

Your Cinematic, Narrative-Driven Adventure Awaits!

Ampliterra is at a Breaking Point…

385 years ago, magic arrived in Ampliterra thanks to an idealistic group of wizards, artificers, and warlocks. They believed it would birth a new era of prosperity.

While the eastern side of the world prospered, the western half descended into chaos. Conflicts across the world, some hundreds of years old and others undiscovered, are coming to a head.

Unless the future is pushed towards a brighter day, wars will become endless, magic will cease to exist, and dark chaos will reign.

The future of Ampliterra in your hands… how will you decide its fate?

A Fantasy World that Offers MORE

 Ampliterra: Echoes of the Rift is a new TTRPG adventure setting for tables looking to transcend the “ho-hum” of their daily routine through cinematic, narrative-driven campaigns.

No matter what continent you choose, NPC you meet, or quest line you follow…

Players will be immersed in a world as epic as it is whimsical.

A place where they can tell THEIR story, live THEIR adventure, and role-play THEIR future for Ampliterra.

Learn more:

“I have a few of my friends diving into this wonderful work of art. We have barely even scraped the surface of this world. I am looking forward to the hours of fun Ampliterra will bring and the stories we can create within this new world.”

-Connor K.

Discover the Lands of Ampliterra

With snow-covered mountains, icy seas, and a forest filled with arcane mysteries, Vindurheim is an enchanting blend of natural and supernatural, equally characterized as sublime and surreal. Its quiet and idyllic landscape is dotted by small city-states, ranging from industrial centers churning out goods to the highest magical institutions in the world and theocratic bastions rife with religious extremists heralding portents of doom. 

The crown jewel of the region is the Skadi Forest, the birthplace of magic in Ampliterra. Here, under an aurora borealis illuminating a perpetual twilight, adventurers may find meadows where butterflies communicate in swarms and gravity is a matter of preference. The mystical wood teems with nomadic giants, roaming elementals, and its infamous giant squirrel. But recently, the fantastical has been paired with the terrifying; poachers pillage and shadowy creatures wander. The security of The Font of Magic – a 40 ft arcane tower linking Ampliterra to the magical plane known as the Verdant – is threatened.

Vindurheim

Coastal farmlands and towering mountain peaks. Highland hamlets and barren badlands. A savanna metropolis and a peninsula empire. Tranquil riverlands and savage thunderstorms. Livestock ranches and never-before-seen monstrosities. Abundant gem mines and scarce food supplies. A single day's journey can bring a traveler into contact with these diametrically opposed extremes. Such is the continent of Solandria.

The enduring and powerful Cevian Empire, led by a woman with endless ambition and true talent, aims to expand her great empire to the “Far Lands.” All belong and all will bow, whether they be the birdfolk cities that harbor in the waterfall cliff sides of the northern ranges or the corporately-controlled magical miners of Crason. The reward for taming the blistering weather, enormous beasts, and man-eating plants is worth the sacrifice: healing waters, the rarest of potion ingredients, and mysterious sources of light and energy are waiting to be discovered.

But myriad threats stand in her way, putting her golden opportunity in a precarious position…

Solandria

The Unceasing Storm

Ampliterra’s west and east are divided by the high winds, towering waves, and colossal monsters of The Unceasing Storm. Here, planar energy collides and swirls, creating a barrier that only recently was thought impassible. It has raged for hundreds of years, and many say it could continue for thousands more. Its origin is unknown, but the troubles of Ampliterra seem to be tied to this perpetual gale, and who knows what secrets lie at its core…

The largest continent in Ampliterra has been declining for centuries. On either end of hundreds of miles of smoking, ruined, crater-filled earth known as the Battle Grounds are two nations locked in a seemingly eternal, devastating war. Every year, new offensives are launched… every week, the lines are strengthened… and every day, soldiers pray for peace. 

Aspela to the north was once the world’s center of spirituality and fine arts. The jungles of the Jidoa Wilds lifted hearts to the heavens as much as the picturesque calm of Lake Mellidi. But the beating heart of the land and people is the fabled Tree of Life, a magnolia of divine creation. In its name, clerics and generals alike have sent generations of youth to the front lines. Yet, their aesthetic cultural heritage risks being forgotten amidst the turmoil. 

Their enemy, the country of Ceshad to the south, is more desert than garden. Its volatile volcanic landscape is a double edged sword: the discovery of steam power fueled their metallic and technological advances at the expense of cataclysmic eruptions that decimated cities. Their capital, Abad, has become an industrial powerhouse, but what was once a gathering place for genius problem solvers has become just a cog in the machine of war.

Oceros

The Atolón Archipelago is a diverse and contested oceanic region, bordered to the east by the Unceasing Storm, west by Aspela, and southwest by Ceshad. These once unoccupied tropical islands (save for a few ancient ruins of a long lost precursor civilization…) are now an assortment of small, tropical towns populated by outlaws, refugees, thrill-seekers, and opportunists. They are accompanied by settlements of indigenous lizard-folk and the notoriously dangerous Elarak, a carnivorous, rhinoceros-like creatures of the island’s interior. 

Community structure within and levels of cooperation between these settlements is as fluid as the waves themselves; enemies can become friends, and vice versa, in a span of hours. But one thing remains constant: their shared yearning for freedom from the devastating wars of Oceros. Some, particularly the young, desire to build a new life and identity in this lush paradise. Others grow weary of voyages for supplies, fending off raiders, and surviving the prehistoric predators… and long to one day return to the Motherland.

Atolón Archipelago

A World Fashioned for Players to Explore, Encounter, and Escape

Ampliterra: Echoes of the Rift is driven by three ideals: exploration, lore, and social interaction. This is a land ready for your character to make an impact. 

Ampliterra is system-agnostic, more than capable of serving as the setting for your 5e, Pathfinder, Quest, G.U.R.P.S., or DC20 games. 

If you are a lore nerd that discovered fantasy role playing through the character-driven 5e live plays like Critical Role and Dimension 20… Ampliterra is exactly what you are looking for.

Expect to laugh as you become amateur troubadours…

Gasp as you journey through captivating cities and environments…

And cheer as you prevent the downfall of this vibrant world.

Each of the four continents stand on a precipice, their future determined by the players’ active involvement and impactful choices.

Who Will You Be? Where Will You Go? And What Will You Do?

NPCs That Captivate

Thyre Vifildottir

Headmaster of the Vifildottir School of Arcane Studies

Having walked the world of Ampliterra for over five centuries, the weight of its history dwells in her wise, gentle gaze. Cloaked in midnight blues and deep purples, her long, white dreadlocks whisper of years spent unraveling the mysteries of magic itself. She founded the greatest arcane school in Ampliterra, governs the icy city of Njarovík as its mayor, and—if rumors are to be believed—pulls the strings of something far more secretive.

Ulgan Ulam

King of Ceshad

Rising  from the gutters of Smokeport to the throne of Ceshad overnight, King Ulam was chosen by fate—or perhaps something more sinister. A sailor’s son with no royal blood, he has always questioned whether he truly carries the Spark of the King, or if he was placed there as a puppet. Now, he rules with an iron will, driving Ceshad’s war machine forward with relentless force, convinced that the military’s might will bring glory to his people and retribution to his enemies.

Alagossa Olaceran

Student of the Gods and Cosmos

Alagossa is not your typical scholar, eschewing the traditional dusty bookshelves for a more hands-on approach to her work. A black-furred catfolk with piercing purple eyes, she drifts through the halls of Elmquist University and the Cevian Order with a book in one hand and tea in the other. Raised in a land where magic reigns supreme, she never gave the gods much thought—until a single book shattered her indifference. Now, she charts the unseen planes, questioning why faith faded in Cevian society as the power of magic arose.

Encounter Colorful Characters Every Step of the Journey

A well-dressed demonfolk who swears he came face to face with the Serpent God…

A charismatic vampire pirate captain / merchant / spy / politician / “daughter”…

A halfling entrepreneur desperate to maintain local tradition in a tourist town…

A young human military recruiter who is healing his war-trauma in tropical waves…

An eager dwarven explorer hacking through dense jungles with a coral cutlass…

An aged general whose administrative genius has snatched victory from the jaws of defeat…

A controversial, long-serving monarch whose knowledge is only matched by her ambition…

A polite birdfolk queen concerned more with lore-keeping than dragon slaying…

A construct of gold, glass and black necromantic energy who keeps getting mugged…

A famed dwarven smith with a line out the door for custom, commissioned armor…

An old orc harbormaster so competent he now has a second career as a royal advisor…

A waterfolk captain who oversees the most successful trading guild in Hiport…

A “human” warlock whose centuries of arcane research is about to pay off…

A gnomish monk who talks to animals and always has kitty treats on hand…

A prosperous lizardfolk matriarch with a long-lost forbidden love…

An young wood elf that has been on the run for 126 years from an unknown enemy desperate to seize his relic…

An Elaborate Setting that Adjusts to Your Preferences

World building is a blast, but a TON of work (trust me on this… building Ampliterra wasn’t easy!). Adventure modules are convenient, but are prescriptive to the point of being constrictive.

What most Dungeon Masters need… particularly new ones… is the proverbial Goldilocks… something juuuuust right.

Ampliterra: Echoes of the Rift is that middle, alternative option between the two extremes. It provides the direction and structure of a well-developed setting to reduce the work of running a campaign. But it also invites the creativity of DMs and responds to the will of players. It's a starting point, a foundation, waiting for you to build and customize it into a one of a kind campaign. 

Ampliterra: Echoes of the Rift is an Exciting, Easy Campaign Setting for Dungeon Masters 

Introductory reference guide to help you quickly navigate the book

Easily adaptable quest ideas that refuse to railroad readers

Snap shots of regions to quickly get you up to speed

A concise amount of lore to spark your imagination without burying you in details

A diverse setting with room for any campaign idea or style

An established world you can fill with dungeons, puzzles, and combat

Step-by-Step GM Guide for

Quick Launching an Ampliterra Campaign

You can, of course, read Ampliterra: Echoes of the Rift from cover to cover, and dive deep into the various religions, cities, plots, factions, and landmarks. But if you’re strapped for time and want to play ASAP, you can get a years-long adventure started in less than an hour of prep.

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Read pages 15-26 regarding the history of Ampliterra for a broad overview of the important events and basic geography necessary for your storytelling.  

Use the table on pages 10-12 to identify a location that resonates with you. These pages lay out the major plotlines and local themes that are connected to each city.

Go to that city in the book (about 2-5 pages) and familiarize yourself with its specific background, characters, and local conflicts. 

Pick an NPC and quest thread to use as a launching point for the campaign. 

Do your standard session prep (it depends on the length, but for a 3-hour session I tend to have a social, exploration, and combat encounter). 

Help your players make character sheets, set the scene, and start cooperative role playing! 

Read 20 Pages and Begin a Whole New Epic Adventure

Are You Ready to Leave Your Mark on Ampliterra?

Choose from Four Major Plotlines to Guide Your Campaigns

On Snowy Vindurheim…

The source of all magic is threatened by the Clouded,  a malevolent extraplanar force putting magic itself in jeopardy. Simultaneously, a vengeful, immortal wizard named Regoris blames the Font for killing his family and is dead set on finding and destroying it.

On Geographically Diverse Solandria…

Queen Highcourt III is shocking her court by attempting to establish ties with the swashbuckling island of Hiport. It has many inside and outside the empire wondering if the queen might be plotting to expand the empire.

On War-Torn Oceros…

Slight fluctuations in the flow of magic have had outsized consequences on the centuries-long war known as the Abiding Conflict.  With arcane weapons malfunctioning, whispers of both a ceasefire and major offensive are spreading across the continent.

Off the coasts of the Atolón Archipelago…

The Unceasing Storm continues to rage, bifurcating the world with its impassible winds, waves, and lightning. Long-lost legends claim that the storm is tied to a temple deep inside of the island’s dangerous central jungle.

With an Array of Other Adventures Waiting to be Discovered…

Team up with the Nottrie Waters Trading Co. to move men and material through the Unceasing Storm…

Solve a murder of a foreign dignitary in the ritziest hotel in town before foreign relations sour… 

Search for ancient, crumbling ziggurats at the center of uncharted tropical isles… 

Help a salty, storytelling sailor return to a mysterious island of a sea serpent goddess…

Venture onto the shores of an island made of glass and meet its less-than-welcoming inhabitant...

Escort the highest religious figure in the land to a meeting with a power hungry warlord… 

Retrieve rare metals from the scorched battlefields to fund musical theater… 

Infiltrate a high-security military fortress city as enemy intelligence operatives …

Plan a royal ball for a warrior king who simply cannot be bothered by such trivial things…

Sail the treacherous seas beneath the Unceasing Storm to find a much-desired way through...

Help a chaotic warlock pull off the prank of the century at the behest of his trickster patron… 

Accompany a fledgling wizard student through their rite of passage necessary for arcane graduation…  

Hide a charming political activist from the secret police as he meets with the queen’s opposition in the senate…

 

Investigate disappearing citizens, and the “ghostly ship” that appears in the harbor of Hiport after midnight…

Catalog the flora and fauna of the Skadi Forest, both big and small...

An Essential Option for Any Tabletop Games Store

A game-tested setting crafted from countless hours of gameplay.

Fool-proof TTRPG formula, modeled after Critical Role and Dimension 20.

A replayable setting that is always fresh for regulars who return again and again.

Beautiful artwork commissioned specifically for Ampliterra.

Clear, simple descriptions that inform DMs and stir player imaginations.

Bound in a hardcover that can take a beating before showing wear and tear.

We Want the Entire TTRPG Community to Experience Ampliterra.

It's the perfect campaign setting for new Dungeon Masters, beginner players, and visitors to the tabletop games store.

And for those reasons, we want to offer any FLGS a FREE limited-edition, numbered hardcover of Ampliterra: Echoes of the Rift.

Crafted By a Devoted Team of TTRPGers

Austin Frank

Author

Austin Frank is the author of the tabletop role playing game campaign setting, Ampliterra: Echoes of the Rift. When the sun sets on his day job writing grants for public radio, he’s an avid GM, fantasy writer, and world-builder. In his spare time, Austin loves spending time with his wife and dog, playing board games, and running.

Sadia Bies

Art Director & Artist

Sadia Bies is a multimedia artist, game designer, and professional goth based in Philadelphia. They have art directed Suburban Consumption of the Monstrous, and the upcoming visual novel The Sky Left Us.

James Mendez Hodes

Cultural Consultant

James Mendez Hodes is an ENNIE Award-winning game designer, writer, and cultural consultant. You might know his design work from the Avatar Legends RPG or Thousand Arrows, his cultural consulting from Dungeons and Dragons, Magic: the Gathering, or the Jackbox Party Packs, and his writing from some articles complaining about orcs and racism. His interest include martial arts, hip hop, and religious studies.

Julie-Ann “Jam” Muñoz

Layout Artist

Jam is a queer and Latine artist with a passion for colorful design. She’s known for her ARPIA award winning work on Logan: An Autobiographical Tabletop Game and her ENNIE nominated layout for NOVA. She’s an illustrator, layout artist, game designer, and co-founder of Dinoberry Press.

Caleigh Wells

Editor

Caleigh is this project’s content editor. Possibly her greatest qualification is a founding player of Austin’s multi year homebrew TTRPG campaign that inspired this setting. When she’s not playing every medium of RPG games, she’s busy trying to qualify for the Olympics, or more likely working full-time as a climate and public health reporter.

Matt Click

Editor

Matt is an ENNIE-winning editor, writer, and developer working in the tabletop games space with some of your favorite publishers, including Wizards of the Coast, R, Talsorian Games, Fantasy Flight Games, and Chaosium, among others. Matt’s also the designer behind The Mecha Hack, a rules-lite super/real robot roleplaying game. He currently serves as the managing editor of Absolute Tabletop, and dwells in the PNW with his partner, kiddo, a gaggle of rescue animals, and a towering backlog of plastic model kits.

Serena Malyon

Cover Artist

Serena Malyon is a Canadian illustrator who works in watercolour, acryla gouache and Photoshop. She grew up in a household of artists and spent her early days drawing the knights and maidens from her books. Since graduating from the Alberta College of Art and Design in 2012, she has built her career on her love of fantasy, adventure and storytelling.

Her illustrations blend whimsical stylization with contemporary compositions and colours to create a unique look. Her work has appeared in a variety of media, from young adult and fantasy book covers and interior illustrations to magazines, maps, picture books, textbooks, graphic novels, tabletop games and video games.

Jabari Weathers

Illustrator

Jabari cannot confirm or deny thier suspected status as an exiled goblin regent seeking refuge beyond the veil. They presently reside in Baltimore, Maryland, making fantasy and sci-fi illustrations and spinning workds and fictions for roleplaying games and other interactive projects out of words to keep up their glamour. Other things that they enjoy are strange films, stranger music, singing in public places, and the thoroughly uncanny.

You can follow them on Twitter and Instagram and contact them at jmwillustration@gmail.com.

Thomas Rey

Cartographer

Thomas Rey is a 40 something French bearded weirdo who happens to love drawing maps to an unhealthy level so, he decided to draw them for a living. Video games, roleplaying games, novels, in his free time even! Can you imagine that?

Kayla Marquez

Illustrator

Kayla Marquez is a digital artist with a focus on character design and a preference for fantasy settings. Her work is heavily informed by historical studies, namely fashion and folklore, which inspires her designs and desire to tell a story.

Conor Nolan

Illustrator

Conor is an illustrator from Providence, Rhode Island. His work can be seen everywhere from comics, to album covers, to beer packaging.

Franzilla

Character Illustrator

Franzilla is a SEA based freelance artist, currently studying art and working on a multitude of projects, ranging from character illustrations, concept art, and design. Franzilla’s work includes personal client commissions, The Islands of Sina Una, and The Fading Embers Campaign.

Vilm

Illustrator

Vilm is inspired by nature and the fantastical, and tend to create rather unicoloured pieces with the intent of enhancing composition, emotion and storytelling. The characters and their stories are the forefront of their mind when they draw, and they aspire to invoke a sense of magic, curiosity and inspiration in others through their work.

FAQs

  • At an average reading pace, exploring Ampliterra cover-to-cover would take just under 7 hours. Reading each section only takes 10-15 minutes, which is more than enough time to start getting ideas for a new campaign.

  • Take a look at the Startup Guide to learn which sections to read to help you get a campaign rolling with just 20 pages.

  • Ampliterra’s BBEG is named Regoris, an ancient necromancer who blames the deaths of his husband and child on the expansion of magic in Ampliterra. Strange sightings on the Isle of Rán off the coast of Vindurheim hint that Regoris might be moving ever closer to his goal of destroying the source of magic deep in the heart of the Skadi Forest.

  • Since Ampliterra is meant to be used alongside your favorite TTRPG rules system, the book itself doesn’t include monster stat blocks. You can check out this blog post [INSERT LINK] where I’ve written out some 5e monsters that you might find in each region, though!

  • No. At Story Sage Games, we believe that games are a conversation between creators, artists, and players. The beauty of the process is what each human brings to the game – their artistic interpretation, the themes that a creator wants to highlight, and the stories that players tell through the game. As we feel that it undermines the creative intent of games, Story Sage Games does not use AI-generated content in our creative output including books, games, or other products.

  • Ampliterra is meant to be flexible. The vast majority of classes and species will work in this world right out of the box. But if something doesn’t seem to fit at first, think of it as an opportunity to leave your mark on the world. Why might this type of person not be common knowledge? Do they have some secret or are they from a yet unexplored part of the world? It’s up to you!

  • Ampliterra: Echoes of the Rift is the definitive version of Ampliterra. Presently, we don’t have plans to add to the game, so we encourage you to leave your mark on this world!

Make Ampliterra: Echoes of the Rift the Home of Your Next TTRPG Adventure